p2e persistent damage. This article will introduce you to two types of macros: Chat Macros. p2e persistent damage

 
 This article will introduce you to two types of macros: Chat Macrosp2e persistent damage 315) Last Updated 15 hours, 56 minutes ago

Persistent damage comes from effects like acid, being on fire, or many other situations. Persistent damage is a Condition that does not adopt traits or features from its origin. • 1 yr. Zach_luc_Picard • 4 yr. dealing moderate persistent fire damage. Diseases and poisons are types of afflictions, as are curses and radiation. You can also give out more Hero Points during the game, typically after a heroic moment or accomplishment (see below). Slough Skin Spell 2. It completely automates persistent damage. 46. It would be nice if there was some sort of scaling, though. Even in the gamemastery guide they have a section that states “if you encounter a problem that doesn’t have a rule, make it up on the fly. If you succeed, the condition ends. Healing. ”. #3 is correct. A quality of life module that makes applying damage to targets and tracking saving throws easier in the Pathfinder 2e system. Two entries will exist for each spell not targeting Reflex, the first assuming a Moderate save (+12) and the second assuming a Low save (+9). If you hit, you deal 1d6 acid damage plus 1 splash acid damage. The Empower Bomb ability (p. However, 5 or 10 extra damage per turn isn’t amazing on its own. For example, if you throw a lesser acid flask and hit your target, that creature takes 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage. 1 person marked this as a favorite. These spells might work with Dangerous Sorcery; they cause persistent damage but don't have a duration themselves. There are some exceptions, but they list the critical effect within the spell/item itself, otherwise PERS is the same for both a regular hit and a critical. Example: Character reduced to 0 hit points (dying 1), fails recovery check (dying 2), takes poison damage (dying 3). You do not add your STR to damage with splash weapons. What are the basic rules for falling and suffering falling damage in Pathfinder 2nd edition? When can you use the Grab an Edge action?This video is sponsored. Source Core Rulebook pg. Treat falls longer. You notably need to be in a “non-trivial” combat encounter, so you can’t go pick a fight with a bag of rats to get. It can start as persistent damage. In addition to traps, adventurers may stumble into other types of hazards, including. This feat will rarely be more useful than Administer First Aid, and even in that. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This represents the ability and experience of a high level char using the shield and reduces the shield block inefficiency at high levels. And since you oscillate on cold/fire you can stack fire and cold persistent damage on targets in aoe pretty easy. Originally Posted by Trenloe. Bleed damage ends automatically if you’re healed to your full Hit Points. After. applying persistent damage and slowing enemies. This article will introduce you to two types of macros: Chat Macros. Or cast Lightning Bolt heightened to spell level 6. 1) Bleed is a kind of Persistent Damage (p. 4875)1) Bleed is a kind of Persistent Damage (p. Persistent damage comes from effects like acid, being on fire, or many other situations. This permanently changes your initiative to the new. 6. Poison and Mental are strictly inferior damage types, and Force (as usual) is a strictly superior damage type. Once. At least I can easily jump from 1,5 meters, but have no chance of jumping to 0,75 meters. As an example, take being set on fire. The bomb deals 4d8 fire damage, 4 persistent fire damage, and 4 fire splash damage. 0. It does fire damage on hit:Damage Types and Traits When an attack deals a type of damage, the attack action gains that trait. the second paragraph of this page . When this happens, you roll the damage normally, adding all the normal modifiers, bonuses, and penalties. Diseases and poisons are types of afflictions, as are curses and radiation. If you would gain more than one persistent damage condition with the same damage type, the higher amount of damage overrides the lower amount. There is a new rule element added by the module, PF2E. I understand what you're trying to say, but I feel like it would be better noted that you take damage before the check, then you might protect yourself from the damage starting the next round. When your nonlethal damage exceeds your current hit points, you fall unconscious. This version provides clarification i. A creature that takes a direct hit from one of your sticky bombs also takes persistent damage equal to and of the same type as the bomb’s splash damage. Baseline Rogue (Sneak Attack) - Double Slice. 097543688400942 pounds per cubic inch. While your character's ability scores represent their raw talent and potential, skills represent their training and experience at performing certain tasks. If the hyena is a specialized animal companion, the persistent bleed damage increases to 2d6. But this way will save you from searching for the button in your actions tab. 3-inch-radius sphere of granite and goes "Uuuu, too heavy for me to elementally lift~". The most control they might have is forcing the enemy to use actions or take MAP in order to cure certain debuffs (persistent damage and tanglefoot being the most obvious ones. 314 - 11 (Verified 11. Ran into a creature that did 2d4 persistent fire damage. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Weaknesses and resistances to physical damage apply. So, your players have the "Good" trait. Hello. 1d4 1d6 1d8 1d10 1d12. Once they are in position around a targeted enemy, he can get off 3 attacks with his first 2 actions, then command his pet to attack twice as well. Success The target takes full initial damage but no persistent damage, and the spell ends immediately. The spell duration just keeps the condition applied to the character. On the other hand its an attack version of hurtling stone which deals the same damage but is only a single attack, which is more for war cleric or paladin, and even at level 5 the spell is higher damage than a cantrip, could be used with a nonattack cantrip, and last for 3 attacks, which combat rarely ever lasts longer than 3 rounds anyways. While lit, fire poi cast dim light in a 10-foot radius; in combat, they deal 1d4 bludgeoning plus 1d4 fire damage. Wild Shape is complicated. Encountering a stacking persistent bleed at 3rd level on an elven fighter was brutal feeling when I first started playing. The persistent damage can't be staunched until the poison's effects end. 10th Level. The flat check. Cast [two-actions] somatic, verbal. I would also say that the bonus applies only once to the main target since the Spalsh rukes tell you to add all damage. Liches prefer mindless undead, that do what they’re told and don’t interrupt the lich’s studies with useless conversation. 0 Look over your character, and do any or all of things below that apply to your character. Divine eidolons are always formed of spiritual essence, much like the divine servitors they resemble. Negative damage harms the life force of living creatures, and positive damage hurts undead. Persistent damage comes from effects like acid, being on fire, or many other situations. Screenshot 2020-12-18 141102. However, it does *not say the attack looses the nonlethal trait. Magehound. Critical hit clarification. ago. Chaotic damage harms only lawful creatures, evil damage harms only good creatures. The one difficulty you'll run into is that a bomber alchemist really relies on having two free hands to reduce the action economy required to draw new attacks, and Thaumaturge has one hand permanently locked. The target ultimately takes 1d12+4+5 (physical, slashing, silver) and 4+5 (fire). On a critical success, a target also takes 1d4 persistent bleed damage. Treat Poison might not mention Persistent Damage, but Persistent Damage has rules for allies doing things to help. Persistent Damage Multiplier % of Selected Routine. Persistent Damage Multiplier % of Selected Routine. This design is flawed. Every level at which you gain a Swashbuckler feat, select one of the following feats. Some curses may affect the spirit, so would still continue to affect the Eidolon after being. 1. And from Alignment Damage, on p. On a critical hit, double the initial damage, but not the persistent damage. This also applies to skills and is what you use in PF2e instead of contested checks. This module is intended to hold a few features for the foundry vtt pf2e system that could well have been separate modules and may well be eaten by the system at some point. 5 10 15 20 0 10 20 30 40 50 60. As such, it has no effect on nonliving creatures or living creatures that don’t need blood to live. We also found this makes poison particularly problematic for dying characters. If the target is flat-footed, the Strike deals an extra die of weapon damage, and the foe takes persistent bleed damage equal to the amount of precision damage from your One Shot, One Kill. The critical bleed effects from weapon specialization help diversify the game. Success The creature takes half damage and no. The goal is to block as many times as possible during the encounter. Also, weakness and resistance apply to every tick off persistent damage. Given the appeal that one-handed firearms hold for the thaumaturge, this might. Critical Success The target is unaffected. You did cast a spell It did deal damage. The stab of a spear deals piercing damage. ★★★☆☆ Flaming (Damage; Level 8; 500 gp) — Fire damage is the most easy to resist, but also the most common weakness. 2) Every time you take Persistent Damage, you gain a DC 15 flat check to end the condition (p. After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute. TheJazMaster. Source Core Rulebook pg. Weapons with <i>wounding</i> runes are said to. The Build - Free Archetype. Your goal is to block 5 hits which negates 40 damage but only hits the shield for less than 32 damage total on all. A breakdown of 5 general rules for Persistent Damage. When I played 5E I would avoid any mention of poison damage, because I knew it was going to be a weak option. Price 5,000 gp. * Create a new item that just gave an item bonus to spell attacks. Ancestry and background, initial proficiencies, psychic spellcasting, spell repertoire, psi cantrips and psi amps, Unleash Psyche, subconscious mind, conscious mind. You can take actions during your turn to move the dc down to 10. Source Core Rulebook pg. Source Core Rulebook pg. Weapons with wounding runes are said to thirst for blood. 5 (6. If you go Hobgoblin ancestry, you can get Agnozing Rebuke. Assisted Recovery. You gain no bonuses or added benefits for making attacks using weapons with the nonlethal weapon trait. I would also say that the bonus applies only once to the main target since the Spalsh rukes tell you to add all damage. When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Persistent damage is a condition that causes damage to recur beyond the original effect. If the target recovers from being sickened, the. 8. Nonbasic saves have different degrees of success effects, that are listed in. Alchemical poisons are potent toxins distilled or extracted from natural sources and made either stronger or easier to administer. If an attack hits a lvl 1 wizard and a lvl 20 barbarian for 8 damage + 1d6 persistent bleed then healing them from that is nearly exactly the same amount of HP. " So it seems fairly clear that there are forms. 2. Page 316: In the acid splash cantrip, replace the heightened entries with the following text: "Heightened (3rd) The initial damage increases to 2d6, and the persistent damage increases to 2. One of my players has a smoking sword, which has the traits fire, evocation and magic. However, the line (that only shows up in "Taking Damage while Dying") stinks of something being out of place. Source Secrets of Magic pg. 621). Negative damage does not heal undead, but negative energy does. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with shocking grasp, and the target also takes 1d4 persistent electricity damage on a. Make a melee spell attack roll. SmallTime: Good for quickly adjusting the time of day to another point in time, and synching it to certain maps. Similar Ancestry Feats typically don’t become available until 9th level. Accessed via macros in the compendium, and if certain settings are enabled, they will be automatically calculated and/or removed when the actor's. The relatively simple sore throat caused by this disease leads many victims to initially dismiss it as a mild illness, but scarlet fever can be deadly if left untreated. Trigger While you have your shield raised, you would take damage from a physical attack. After you take persistent damage, roll a DC 15 flat check to see if you recover from the persistent damage. Tanglefoot takes 3 actions or 1 Escape action. 315) Last Updated 15 hours, 56 minutes ago. This is the case. Zwordsman said wrote: Pg 345 Splash When a character uses a thrown weapon with the. Source Core Rulebook pg. Martials with an Acid Flask and a Hero Point are also quite capable of making. ago. This small, bladed weapon is held in one hand and used to stab a creature in close combat. Acid Splash. ] You can't automate the application of the persistent damage on a critical. 0. If you treat them for a total of 1 hour, double the Hit Points they regain from Treat Wounds. Poison doses are typically kept in a vial or some other type of safe and secure container. 451 4. (Dire Weasel) Automate persistent damage for Accursed Touch, Core Cannon, and Vicious Fangs (Supe) Automate insider training kingdom feat 5. As usual for nonlethal damage, when you reduce a creature to 0 Hit Points using nonlethal damage, the creature falls unconscious instead of dying. Source Core Rulebook pg. , with two examples in the compendium: Life Boost and Troll Regeneration. [2e] Do sneak attack and persistent damage (bleed, burn) double on a critical hit? * editionChapter 4: Skills. Range 30 feet; Targets 1 creature. We start out slow and work our way up. The Pathfinder Alchemist loves nothing more than creating powerful concoctions. The negative trait states that Negative energy heals undead and harms the living in the form of negative damage, therefor a dhampir heals and a living creature is damaged. For instance, if you are dealt 2d6 fire damage and have weakness 5 to fire, you take 2d6+5. Saving Throw Will; Duration 1 minute. If that damage is doubled due to a crit, then the condition is set to the new amount, as explicitly provided for in the acid bomb example on p. Persistent damage comes from effects like acid, being on fire, or many other situations. The flames from a small fire are often less dangerous than the advancing heat from the front of a large fire. The additional rules presented below apply to persistent damage in certain cases. Deal 12d6 damage (average 42) on an enemy failed save along with Frightened 2. For your situation, a Tyrant Champion with Aura of Despair would be excellent. Chapter 9: Playing the Game / General Rules / Damage / Step 4: If Damage Remains, Reduce the Target's Hit Points Nonlethal Attacks Source Core Rulebook pg. You must succeed at two consecutive saves to reduce a virulent affliction’s stage by 1. 621). Same here; IMO, the Tyrant is the best evil champion on a mechanical and thematic basis. Can target 2 foes or have a chance to critically succeed for average 28 damage and some persistent damage; 4 times per day**, can spend a 4th level spell slot to do 8d6+4 (average 32 damage, 16 per Action) in an area Being at full health is not being restored to full health so, No, the players don't ignore the bleed damage if they're at full health. It's best to ask system specific questions in the forum that that system. Bleed is one of the most hidden rules in pf2e imo. Pathfinder 2e damage calculator. Bloodline imperial. Every level at which you gain a Monk feat, select one of the following feats. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. Your Level. But you can manually add effects of PERS: 1d10 fire and PERS: 1d12 bleed to the target. When you drink a <i>healing potion</i>, you regain the listed number of Hit Points. Encountering a stacking persistent bleed at 3rd level on an elven fighter was brutal feeling when I first started playing. Sure it's only 1 action, will hit, probably will do damage, and is basically free, it's also really disappointing as a focus spell. As usual for nonlethal damage, when you reduce a creature to 0 Hit Points using nonlethal damage, the creature falls unconscious instead of dying. On a critical success, the target also takes 1 persistent acid damage. Treat WoundsA short and simple one, does precision damage from multiple sources stack? For example, if a Ranger with the Precision Hunter's Edge took Rogue Dedication and later got the Sneak Attacker feat, could they deal the precision damage from their Hunter's Edge and the Sneak Attack. Sonic is the most consist "elemental" damage, and having access to Cold and Fire damage should cover most elemental weaknesses. After you take the damage, you can attempt the flat check to end the persistent damage. 3. Small module to keep track of persistent damage for pathfinder 2E using the effects system. This would make it in line with save spells and would balance the less chance of hitting with more reliable damage. In addition, the creature you heal can attempt an immediate flat check to recover from a single source of persistent bleed damage, with the DC reduction from appropriate assistance. One option is to replace them one-for-one with new damage types like “radiant. Scarlet Fever Disease 1. less damage, but an amazing support benefit. Persistent damage runs its course and automatically ends after a certain amount of time as fire burns out, blood clots, and the like. General Hazards Adventure-Specific Hazards Weather Hazards. If [your] attack with [acid splash] fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. Scenario 4: 10 +6 - 2. If they critically fail, they start on stage 2 and take its effects. Simple and easy to use, chat macros post pre-defined chat messages to. Weaknesses. " Persistent Damage Source Core Rulebook pg. Given the DC15 flat check to remove persistent damage, you get ~13. The Alchemist is an interesting class, serving their party as some combination of Defender, Healer, Scout, Support, and Striker depending on their Field of Research and their preferred alchemical items. Can apply to any weapon. Fighter - 1 Power Attack - d12 Sword. It takes 2 actions to assist recovery and may require a skill check (specifically administering first aid to deal. 621)The damage gets rerolled every turn. PF2e Attack Card Damage. Depending on your choices, your Inventor can be some combination of Defender, Scholar, Scout, and Striker. Calculate a damage roll as follows. There are exceptions to this, but they're pretty. The effect depends on whether the target is living or undead. Escape incures MAP. Because dragons have a strong connection to magic, their minds can often leave an echo floating in the Astral Plane. For even a same-level enemy this is a good third of their entire bar (or fourth for the particularly healthy) plus the persistent damage might end up dealing even more. OK, so basically you have to reference the condition and that's what creates the effect in the description. Effects of Hit Point Damage: Damage doesn't slow you down until your current hit points reach 0 or lower. Falling Source Core Rulebook pg. As title. Like normal damage, it can be doubled or halved based on the results of an. These creatures take only minimum damage (typically 3 damage. It's definitely a strong way of doing persistent damage, I'm just partial to alchemists I suppose :p Could aways just combine all three. Accessed via macros in the compendium, and if certain settings are enabled, they will be automatically calculated and/or removed when the actor's turn has finished. Mace. Alignment damage in creatures is limited mostly to extreme aligned creatures like demons, angels, and undead. Basically, the rules (of most RPGs, PF2 included) are clearly wrong in this. Often adored as pets, they also excel as protectors and trackers, and can be fearless when defending a beloved master or family member. You curse the target, punishing it for having the audacity to spill your blood. If an attack hits a lvl 1 wizard and a lvl 20 barbarian for 8 damage + 1d6 persistent bleed then healing them from that is nearly exactly the same amount of HP. For example, the flintlock pistol has a 1d4 damage. The line immediately after the portions you include in your Question sums it up fairly well: Like with your actions, if you and your eidolon are both subject to the same effect that affects your Hit Points, you apply those effects only once (applying the greater effect, if applicable). You must satisfy any prerequisites before taking the feat. Nettah : Sep 23, 2018, 02:29 pm: 1 person marked this as a favorite. The DC is usually the DC of the effect that caused the bleed. 621). Cantrip 1. Your character's expertise in a skill comes from several sources. Instead of Fireball use Fusioned Chain Lightning to make that fire damage more party friendly. Example: Character reduced to 0 hit points (dying 1), fails recovery check (dying 2), takes poison damage (dying 3). Basic saves halve damage (including persistent damage) on a success and double damage (inclusive) on a critical failure because basic saves say they do that, e. The player's fought a swarm of bats, and unfortunately it did not go well for them. An armored opponent might have level + 1 or 2 AC but a mage might have level - 1 or 2 AC but level + 1 or 2 in its DCs. If you take an action to end it you get one DC 15 check immediately and the DC of the passive checks also drop to 15 from then on. Persistent damage is best overcome by players helping each other. You can't apply the conditional bonus first because that bonus is on top of whatever is the item's persistent damage already. Accursed Claws APG: Persistent damage is really good. This is called a critical specialization effect. Afflictions with the virulent trait are harder to remove. From there you should be able to add rule elements. Non lethal attacks would be more targeted to non lethal areas (such as the limbs or by using your weapon less effectively), so the trade-off is that your attack is harder to place. Add Persistent Damage. The target's immunity to precision damage would prevent them from taking damage from sneak attack. This alchemical familiar appears to be a small creature of flesh and blood, though it might have some unusual or distinguishing aspects depending on your creative process. At my table we have been applying it at step 4 right before a character/creature would take damage and I believe that is correct based on page 272 which states, "Every item has a Hardness value. Immunities, Resistances, and Weaknesses. Persistent damage comes from effects like acid or burning and appears as “X persistent [type] damage,” where the “X” is the amount of damage dealt and “ [type]” is the damage type. When a creature gets exposed to a poison, they usually make a fortitude save. And ANY magic tradition can cast it Remaster / ORC / OGL Wounding rune: When you hit a creature with a wounding weapon, you deal an extra 1d6 persistent bleed damage. Use a non lethal attack! Persistent damage is awful if you go down. 621). It also gives allies nearby the resistance. and. Calculated Splash does not affect the Bomb Coagulator Alembic because the feat’s effect takes place when you throw the bomb, but don’t. The Bear has great damage potential right out of the gate, with a great support benefit for extra damage when you hit. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. Monk Details Monk Feats Monk Focus Spells Monk Kits Monk Sample Builds. There are exceptions to this, but they're pretty. If those feats are available to you in. It just makes sense that undead are immune to bleed damage, just tell players that’s how you’re going to rule it and be consistent. Realistically, if your bones, tendons and muscles are strong enough to propel you to X feet in the air, they are definetely strong enough to absorb the shock of falling from X. Supported by an official partnership with Paizo Inc. 5 average damage per target for several turns!Resistance applies to each damage type. Source Core Rulebook pg. judewriley. My friend is running a human ranger with dual axes and a dino companion. The 1. Your touch weakens the living and disorients undead, possibly even causing them to flee. 5 rounds on average, according to comment from asker. Basic saves all use the same effects - double damage on a crit fail, normal damage on a fail, half damage on a success, and no damage on a crit success, and no other effects. Undead creatures restore HP while in Harm and take damage while in Heal. Heightened (3rd) The initial damage. Source Core Rulebook pg. 459 4. A direct successor to target-lock, at first a copy and then having. The probability of failing a DC 15 flat check is 0. Or cast Phantasmal Killer heightened to spell level 6. The poison follows the rules for afflictions. Much like Grabbed, but basically the only action you can take is to try to Escape your bonds. You lose. The level of a poison is the level of the monster inflicting the poison. I know, this was not the case in the initial PF, but I cannot find the "precision does not double" on the PF 2E rules. Throw in a rogue dedication for far throw/strong arm and you have pretty good range in a thrown weapon. 0. 200 1. Critical Success The target is unaffected. Persistent Damage affects the player at the end of their turn. On a critical hit with a lit fire poi, the target takes 1 persistent fire damage. The target must attempt a Will save. 9+ (Verified 9) Last Updated 1 year, 9 months ago. Heightened (3rd) The initial damage increases to 1d6 + your spellcasting ability modifier, and the. Each living creature within 15 feet takes 3d6. 0 Persistent damage is a condition that causes damage to recur beyond the original effect. 7. 621 4. I think birds are fantastic for ranged attack archers who can hand out persistent bleed and dazzled fairly easily. This version provides clarification i. In other words, a 10th-level earth kineticist looks at a 2. Each time an item takes damage, reduce any [emphasis added] damage the item takes by its Hardness. Costs 2 focus. Now the rogue critically hits the enemy, does Xd4 whip damage, then + Xd6 precision damage (sneak attack), + 1d6 flame damage, + 1d10 persistent flame damage, + 1d8 poison damage nonlethal simply states that the attack does non lethal damage and knocks an enemy out. Then a look at ways characters can get persistent damage. Well worry no more! This Module, PF2E Persistent Damage, will allow you to set and forget the persistent damage effects, making sure you never forget to. Once used, the zombie must spend 1 action to cough up enough acid to use this ability again. Total Damage 3. Persistent damage comes from effects like acid, being on fire, or many other situations. This creature is a reanimated corpse. Disease. Critical Success The creature is unaffected. 621 4. Persistent damage can definitely be rough. Add a FlatModifier rule-element and edit it to look like above. In 1e, there were multiple ways to add +1 damage per die to your spells, but the equivalents in 2e are +1 per spell level, which is much less damage. Most items break after two dents, and taking a dent while broken destroys them. 1 Bugfixes (jfn4th) Ensure PC sheet navigation bar is always above panel content (stwlam) Fix issue preventing Battle Form attacks from appearing Resistance. conditionitems. You can't use actions with the concentrate trait unless they also have the rage trait. Focus: The focus of the build has been based on the delivery of Bleeding Finisher at level 8 which combines with a. It doesn't automatically apply damage (among other things, it works the same way for damage and healing, which is useful with positive/negative effects and undead, and it still doesn't apply resistances, immunities and weaknesses), but among other things, if the attack roll. So that includes sneak attack, spell damage, enchantment dice, ECT. Summary The rules state that positive energy heals living as positive energy and harms undead in the form of positive damage. Persistent damage is a condition that causes damage to recur beyond the original effect. You take a –1 penalty to AC. In the end nearly everyone was bleeding and one was dying. If you're a prepared caster, you can prepare a specific number. The "massive damage rule" (not sure what is called in PF2) makes targets die instantly if a single's hit damage doubles their maximum HP. Other conditions stay for the given duration. Both spells "target [] all living and undead creatures in the burst" with the 3-action version. Core Rulebook (452)Falling. While the community wiki answer offers a comprehensive list of officially statted-up unarmed attacks, the rules allow for any body part to be used as a weapon. Accessed via macros in the compendium, and if certain settings are enabled, they will be automatically calculated and/or removed when the actor's. 0 When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Stop Bleeding Attempt a Medicine check on a creature that is taking persistent bleed damage (page 452), giving them a chance to make another flat check to remove the persistent damage. The GM might rule otherwise in some situations.